Virtual Reality is being used an emerging treatment for post-stoke rehabilitation. The benefits of VR includes easy adaptability, real time feedback and the ability to recreate life like situations in a safe and controlled environment, while the gaming part of VR is fun, interactive and engaging. Combined together VR rehabilitation is gaining immense popularity by enabling intense and repetitive training while providing entertainment to the patients. Recent studies have shown that VR could promote lower limb movement and restore balance ability for people who suffered stroke or Parkinson’s disease or children with cerebral palsy.
Generally, balancing the body is thought to be achieved by the coordination of three major systems, including visual, vestibular and proprioceptive sensation. Previous studies have shown that the prefrontal cortex is one of the most important brain areas in controlling human balance. By using a virtual environment to train the eye-head movement, balance in older people can be improved and occupational falls are minimised.
We at SyncVR have recognised this key aspect of VR and used it to create SyncVR Fit- an application that facilitates body movements for the purpose of physiotherapy, geriatric and post-IC rehabilitation for all age groups. It form an active engagement with the patients by allowing them to experience fun, positive emotions. SyncVR Fit has game-like exercises like blocking balls from the goalpost in a virtual gym or trying to collect different fruits. Using exercises in this form not only enhances the psychological benefits of exercise but also increases the likelihood of long-term adherence to exercises.