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08 / Mar / 2021

Several disciplines have investigated the interconnected empathic abilities behind the proverb “to walk a mile in someone else's shoes” to determine how we perceive somebody else's pain and condition. Empathy enables us to learn from others' pain and to know when to offer support. Human brain makes an embodied simulation of the body in the world, and uses this simulation to depict and prepare its responses. Similarly, VR also stimulates sensory receptors in users & influence a person's decision-making ability.

VR solutions helps physicians and healthcare worker to get first-hand experience of the specific symptoms by themselves. For example, if a doctor or nurse can now watch and participate in a 3-D environment to feel what a patient suffering from dementia goes through everyday. In the simulation, they can hear the conversations from the patient's family going on around them and, even more impressively, they can  hear the thoughts  of the patients' they embody using VR. Virtual Reality is not only facilitating heightened empathy in existing medical practices, it's also supporting a new generation of doctors in their work. One of the most promising fields is integrating VR software that allows medical students to empathize with older adults. In fact it has been proved that using the headsets in VR medics can grasp the different difficulties that exist with old-age like severe hearing problems, joint pains, loss of vision, posture imbalance etc.

Another aspect that can be taken into consideration, is staging difficult conversations between the doctors & the family members of the patients. VR can help generate different scenarios where the doctor has to communicate news about terminally ill patients or life-ending steps. The respond during these simulations can help the doctors be more considerate and and help practice overly-distressing scenes.

It's important to recognize that virtual reality is not intended to prompt emotions from medical staff using the technology. Instead, VR can help professionals harness perceived emotions to change how they act in the real world. By having a clearer insight into patients' perceptions, tailormade VR platforms can be built to promote coping mechanisms and even rehabilitation - bridging the gap between patients and professionals for good.


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04 / Feb / 2021

Just sometime ago, the concept of virtual reality was limited to incorporating it only within the gaming industry and the mere thought of using it for medical purposes seemed like a futuristic dream. But today, these advanced tools are being used in clinics and hospitals across the world as a mode of visualization. The scope of using virtual reality has no limits, from teaching & training new medical professionals to helping physicians scrutinize their diagnosis more closely, the list is never ending.

Let's look at some of the top uses:

1. Surgery

There has been tremendous technological advancements in the medical field. But training the existing and prospective healthcare professionals is still done by the books in the same old fashioned way ie using books, exams, tests. Even the practical experience is gained in specialized centers that need constant supervision, maintenance and not to forget artificial body parts. Virtual Reality helps in making this environment much more controlled and can easily stimulate practice session using high quality graphics and sounds. It is the best way to recreate real life scenarios without actually risking a patient's life and allows professionals to make mistakes, learn from them and explore new techniques that is normally difficult to do.

top uses of VR

2. Pain Management

Virtual Reality shouldn't just be seen as a way to distract patients when they are experiencing acute pain, because numerous studies have shown that the pain can be diminished in real time by reliving pain from the signals that are sent to the brain. Melzack and Wall proposed the Gate Control Theory , which suggests that factors such as the level of attention paid to the pain, the emotion associated with the pain and past experience of the pain all play a role in how the pain will be interpreted. They also state that human mind has a short attention span and if distracted appropriately the feeling of pain will be less intense.

3. Physical Therapy and Rehabilitation.

A few years back Microsoft Kinect was launched with motion sensors that had gesture recognition and motion tracking capabilities that could generate and collect real time data of a person for a certain period of time. Virtual Reality takes a step further by making the experience much more immersive and fun so that patients unknowingly perform exercises. Disguised skillfully as game or a creative activity and with added goals to complete the game it instructs patients to move their arms, shoulders and legs to facilitate full range of body movements. Doctors and physicians can later use the data generated to analyze the improvement and also change certain parameters that benefits their patients.

4. Phobia Treatment.

Physicians and psychologists around the world for some time now have advocated for exposure therapy ie forcing patients to face their worst fears. Virtual Reality combined with cognitive behavior works as an aid to help people overcome their fears. It can create a stimulated environment in real world and helps to overcome certain fears like fear of spiders, height, water etc in a safe and controlled environment.

5. Stress Relief.

A general wellness use case is to create immersive, relaxing environments to promote meditation and reduce stress. Various breathing mechanisms can be deployed along with a voice-over instructions and scenic views to help relax a person's mind.


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