Several disciplines have investigated the interconnected empathic abilities behind the proverb “to walk a mile in someone else's shoes” to determine how we perceive somebody else's pain and condition. Empathy enables us to learn from others' pain and to know when to offer support. Human brain makes an embodied simulation of the body in the world, and uses this simulation to depict and prepare its responses. Similarly, VR also stimulates sensory receptors in users & influence a person's decision-making ability.
VR solutions helps physicians and healthcare worker to get first-hand experience of the specific symptoms by themselves. For example, if a doctor or nurse can now watch and participate in a 3-D environment to feel what a patient suffering from dementia goes through everyday. In the simulation, they can hear the conversations from the patient's family going on around them and, even more impressively, they can hear the thoughts of the patients' they embody using VR. Virtual Reality is not only facilitating heightened empathy in existing medical practices, it's also supporting a new generation of doctors in their work. One of the most promising fields is integrating VR software that allows medical students to empathize with older adults. In fact it has been proved that using the headsets in VR medics can grasp the different difficulties that exist with old-age like severe hearing problems, joint pains, loss of vision, posture imbalance etc.
Another aspect that can be taken into consideration, is staging difficult conversations between the doctors & the family members of the patients. VR can help generate different scenarios where the doctor has to communicate news about terminally ill patients or life-ending steps. The respond during these simulations can help the doctors be more considerate and and help practice overly-distressing scenes.
It's important to recognize that virtual reality is not intended to prompt emotions from medical staff using the technology. Instead, VR can help professionals harness perceived emotions to change how they act in the real world. By having a clearer insight into patients' perceptions, tailormade VR platforms can be built to promote coping mechanisms and even rehabilitation - bridging the gap between patients and professionals for good.